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Rooms need solid walls that are at least two blocks high, made from wood or stone. You build block by block again, changing between what types of materials you’re putting down depending on what you need. Building a barn, for example, only requires a room with a few decorative items, but lets you decide how big or how small it can be for the purposes you’re building it. The missions you’re given here are more streamlined and straight forward, plainly laying out where you need to go and what you need to build with a little freedom to interpret where you can. They don’t last if the acts in the first Builders, which often felt needlessly padded out and bloated with some repetitive objectives. They landlock you for hours, plunging you into the plight of its inhabitants as you help them rebuild and, hopefully, enlist their aid for your own projects back home. The larger of these islands can be thought of as individual acts to the story.

Washing ashore on a mysterious, dilapidated island, you’re tasked with venturing out to surrounding specks of land to gather the tools and supplies you’ll need to transform it into a livable paradise, helping anyone along the way. Instead, you’re a visionary – a single master builder that can conjure up recipes and ideas for tools and buildings, helping guide the rest of humanity along in a world where invention is both forgotten and frowned upon. You aren’t a prophesied future ruler of a kingdom, destined to pull a sword from a stone or vanquish a growing evil.

Like the first game, Dragon Quest Builders 2 makes a point of emphasising that you’re not a hero. Dragon Quest Builders 2 doesn’t mess with the formula its predecessor established too much, but it does refine it into a more palatable, welcoming experience. It points you towards where you should be going, helps you envision how your creations should be built and gives you purpose to your expansive construction journey. It’s why games like Minecraft strike a certain chord with some players, and completely miss others.ĭragon Quest Builders lets you colour within the lines. Without a guiding hand or an inkling of direction, the idea of unbridled freedom can be inhibiting. To others, it can be equally intimidating.
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Without lines to draw within or rules to abide by, an artist is free to express themselves in the rawest fashion, creating something unique.
